Daintree changelog
4 entries
Daintree rebrand and fleet broadcasting (v0.6.0 through v0.8.0)
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Fleet broadcasting, plugin system, and nine new agents
- Fleet: multi-agent broadcasting with a dockable Fleet Deck, scoped arming, and a broadcast bar
- Plugin system: manifests with a strict permissions enum, runtime action registration, and host API injection
- Nine new built-in agents, including Aider, Goose, Crush, Qwen Code, and Sourcegraph Amp
- Runtime-detected agent identity becomes a first-class panel field driving chrome, focus, and routing
- New theme browser panel with hover-to-preview
- The Notes panel has been removed
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Canopy becomes Daintree, plus a reworked setup wizard
- Project renamed from Canopy to Daintree across types, icons, menus, protocol schemes, and user data
- Setup wizard reworked: a three-state CLI availability model, a tiered agent list, and install cards
- Theme system: a command palette toggle, live preview on hover, and per-theme accent override
- GitHub Copilot CLI added as a built-in agent
- Privacy & Data settings now disclose the specific telemetry fields collected at each level
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Help Agent and agent intelligence
- Help Agent: dedicated workspace for answering Daintree usage questions, pre-configured with a free Daintree document search MCP
- Per-agent assistant model selection in settings: choose which model powers each agent type
- Agent availability status shown in the panel palette and setup wizard
- Granular agent state detection: exited, approval-waiting, and working states tracked independently
- Custom CLI arguments per recipe terminal for fine-grained agent configuration
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Performance overhaul: 29 PRs optimizing startup, rendering, and memory
- Lazy loading for HybridInputBar, NewWorktreeDialog, and non-critical UI components
- CSS layout containment and content-visibility for faster composite and paint
- Compile caching, singleflight cache, and adaptive batching for terminal output
- MessagePort ACK gates and byte-count carry for zero-copy I/O tuning
- End-to-end startup pipeline wired and measured: initial hydration no longer blocks rendering